[Apr 25th 2018] New classes have been added to the skill simulator!

Fire Wall

Skill Database • Fire Wall
skill icon
Circle 1
NameElementMax LevelCDSP
Attribute
Attribute
Attribute
Fire WallFire1520s36
ClassTypeReq Stance
PyromancerMagic AttackNone
Description
[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Details

Target On Enemy On Friend On Neutral Companion
Front, Square YES NO NO Not Required

Skill Levels

  Level Description CD SP
C 11Attack 158% x 5
8 Fire Walls
Duration 15 sec
20s36
2Attack 166% x 5
8 Fire Walls
Duration 15 sec
20s43
3Attack 175% x 5
8 Fire Walls
Duration 15 sec
20s50
4Attack 184% x 5
8 Fire Walls
Duration 15 sec
20s57
5Attack 192% x 5
8 Fire Walls
Duration 15 sec
20s64
C 26Attack 201% x 5
8 Fire Walls
Duration 15 sec
20s72
7Attack 210% x 5
8 Fire Walls
Duration 15 sec
20s79
8Attack 218% x 5
8 Fire Walls
Duration 15 sec
20s86
9Attack 227% x 5
8 Fire Walls
Duration 15 sec
20s93
10Attack 236% x 5
8 Fire Walls
Duration 15 sec
20s100
C 311Attack 245% x 5
8 Fire Walls
Duration 15 sec
20s108
12Attack 253% x 5
8 Fire Walls
Duration 15 sec
20s115
13Attack 262% x 5
8 Fire Walls
Duration 15 sec
20s122
14Attack 271% x 5
8 Fire Walls
Duration 15 sec
20s129
15Attack 279% x 5
8 Fire Walls
Duration 15 sec
20s136
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Comments (3)

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Jul 11th 2017 02:31:15
this skill seems like it would be powerful vs single bosses with "5 hits" per wall. unfortunately, it's just average, as the "hit count" is reduced by aoe attack ratio (turning x5 hits into x1 vs boss), its non-trivial to make a 3x3 formation, and it's even resistable as a "status effect".
many will find a greater benefit from hell breath, enchant fire 15, more levels in fire pillar, or even fireball.

also the +fire dmg attribute takes up a spot on the buff limit. disgusting. disable it at rank7-8 to prevent party and personal rage.
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Jul 11th 2017 02:31:51
@Sorcerebra err, I mean aoe def ratio
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Jan 20th 2017 17:47:02
NĂ­vel 16:
Attribute Damage: 0%
Number of Tiles: 9
Number of Hits: 18
Duration: 15 seconds

The number of hits increase for each level, and the tiles increase one every 2 levels.
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